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" sound design is integral to mediating the delicate balance that comes with sustaining immersion in interactive media "

Unity/Wwise/C# Audio Implementation - Collisions, triggers, switches, state changes, raycasting, varying reverb zones, dynamic mixing (e.g. auto ducking), doppler effects, occlusion, and obstruction implementation using temporary placeholder sounds.

Musical Map - Changes to the audio are based on the location pressed on the map, namely (i) dynamic mixing of ambience and sound effects, (ii) generative music with alterations to notes/scale. Collaborators: Nathan Johnson, Kelian Li, Alison Ma

Game Audio Reel (2022) - Re-designed all SFX for various League of Legends Character Skins.

UX Sound Design - Collection of sounds created with NI Komplete, original audio samples, and Eurorack modular synthesizers.

Game Audio Reel (2019) - Sounds created with Eurorack modular synthesizers, Native Instruments Komplete, original audio samples, and processed Pro Sound Effects library samples.

Interactive Sound Reel (2019) - Sounds created with NI Komplete, original audio samples, and processed Pro Sound Effects library samples.

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